Wanted Character Review

Roster, ability kits, and starting balance numbers for the cyber-western shooter Wanted.

Combat RuleNo RNG, no hidden luck, no cheap kills.
Design RuleStrong fantasy first, readable counterplay second.
Balance GoalFair duels around 7–11 seconds.
MVP GoalSmall roster, clean roles, real skill expression.

Character Reviews

Concept SheetCharacter design
Ghost Sniper character sheet
Skill SheetAbility visuals
Ghost Sniper skill sheet

Ghost Sniper

Blind cyber sniper · long-range control · high precision punish
Hard
Very Long RangeRevealFragileHigh Skill Ceiling
Fantasy

A blind marksman with a talking sonar hand attached to his neck. The hand is his eyes, his scout, and his worst critic.

HP780
Walk Speed4.7
RangeVery Long
Base Fire1 / 1.30s
DPS127
Basic Attack

Gauss sniper round. 165 damage per shot. Slow recovery, thin hitbox, long range, punishes overexposure.

Type Ability Effect Numbers
Regular 1 Sonar Pulse Fires a scanner dart. If it hits a wall or the floor, it pulses and reveals enemies in the area. 10s refresh · 10m scan radius · 3s reveal · 20 chip damage on direct hit
Regular 2 Resonance Wire Places a visible sonar wire that alarms and lightly knocks back the first enemy who crosses it. 13s refresh · 20 damage · 1.6m knockback · reveals target 1.5s
Ultimate Perfect Shot The sonar hand locks one firing line. The next shot penetrates one wall or heavy cover layer and hits extremely hard. Min refresh 42s · 1.4s charge · 420 damage · 1 wall penetration max · loud warning + visible beam
Synergy

Wire covers his blind side, Sonar Pulse confirms the angle, Perfect Shot punishes the marked position.

Strength

Controls long lanes better than anyone.

Weakness

If a diver reaches him, he folds fast.

Main Counter

Irish Brawler rush, Undertaker dig flank, or cover-heavy maps.

Concept SheetCharacter design
Lucky Gambler character sheet
Skill SheetAbility visuals
Lucky Gambler skill sheet

Lucky Gambler

Casino outlaw · angle shooter · trap burst
Medium-Hard
BurstAnglesIndoor FighterTrapper
Fantasy

A flashy cheat who pretends luck loves him. In reality he wins with rigged tech, sharp angles, and map awareness.

HP940
Walk Speed5.1
RangeMedium-Long
Base Fire1 / 0.95s
DPS126
Basic Attack

Golden revolver shot. 120 damage. Tight mid-range accuracy.

Type Ability Effect Numbers
Regular 1 Ricochet Coin Tosses a floating coin. If Lucky shoots the coin, the bullet bounces at a fixed reflective angle. 9s refresh · 1 coin active · coin lasts 2.2s · bounced shot deals 165
Regular 2 Laser Deck Throws a card spread trap on the floor. First enemy to trigger it takes damage and is briefly rooted. 12s refresh · 70 damage · 0.45s root · visible setup
Ultimate Jackpot Shot 777 bubble spins over his head as a charge bar. He can fire early or wait for full payout. Min refresh 42s · 1.6s full charge · 220 / 340 / 480 damage
Synergy

Trap the escape lane, set a coin angle, then threaten Jackpot Shot from a weird line.

Strength

Brilliant in tight geometry and smart ambush setups.

Weakness

Much worse in open space and under hard pressure.

Main Counter

Sniper in open lanes, tank pressure, or fast dive before he sets up.

Concept SheetCharacter design
The Undertaker character sheet
Skill SheetAbility visuals
The Undertaker skill sheet

The Undertaker

Cyber grave digger · shovel bruiser · underground ambusher
Medium
AmbushMeleeTankyDisrupt
Fantasy

A towering undertaker with a plasma shovel. Polite, creepy, and always ready to schedule your funeral.

HP1150
Walk Speed4.4
RangeShort
Base Fire1 / 0.95s
DPS110
Basic Attack

Plasma shovel swing. 105 damage. Short reach, heavy impact, good trading tool.

Type Ability Effect Numbers
Regular 1 Dirt Throw Throws a cone of electrified dirt that slows and slightly distorts enemy movement. 8s refresh · 70 damage · 30% slow for 2s
Regular 2 Grave Dig Burrows underground and moves through the map. He cannot see live enemy positions while underground. Emergence shows a visible crack warning. 14s refresh · move 6m/s underground for up to 2.8s · emerge delay 0.75s · 120 emerge damage
Ultimate Final Burial Creates a grave zone around him. Enemies inside are slowed and trapped in a dangerous melee fight, but they can still walk out. Min refresh 45s · 4m radius · 70 damage/sec · 25% slow · 4s duration
Synergy

Dig behind the target, slow with dirt, then force a close fight inside Final Burial.

Strength

Flanks static backliners and punishes panic.

Weakness

If he emerges badly, he can be pre-fired and kited.

Main Counter

Trap zones, spacing duelists, and players who read the crack warning well.

Concept SheetCharacter design
Irish Brawler character sheet
Skill SheetAbility visuals
Irish Brawler skill sheet

Irish Brawler

Drunk bruiser · kinetic gauntlets · pure rushdown
Easy-Medium
DiveBruiserPressureBeginner Friendly
Fantasy

A bar-fighting maniac who insists he is not drunk, only “strategically unbalanced.”

HP1280
Walk Speed5.10
RangeShort
Base Fire1 / 0.85s
DPS129
Basic Attack

Kinetic gauntlet punch. 110 damage. Fast, direct, rewards staying on top of the target.

Type Ability Effect Numbers
Regular 1 Dash Punch Dashes forward and punches. If he hits a target, his basic attack timer resets instantly. 8s refresh · 4.8m dash · 120 damage
Regular 2 Kinetic Guard Crosses his arms and absorbs frontal damage for a short time, moving slightly slower. 12s refresh · 50% frontal reduction · 2s duration · -15% move speed
Ultimate The Haymaker Charges a devastating punch that launches the target backward. Extra damage if they slam into a wall. Min refresh 40s · 1s wind-up · 100 base + 20 wall bonus
Synergy

Guard to enter, Dash Punch to stick, then finish with Haymaker at the right time.

Strength

Terrifying if he gets in your face.

Weakness

He must commit. Bad entries get punished hard.

Main Counter

Traps, good spacing, slows, and knockback.

Concept SheetCharacter design
Gold Miner character sheet
Skill SheetAbility visuals
Gold Miner skill sheet

Gold Miner

Greedy prospector · demolition trapper · area denial
Medium
DemolitionTrapsArea DenialSetup
Fantasy

A cracked frontier miner with gold-powered explosives and a laser pickaxe. Think “minefield lunatic.”

HP1020
Walk Speed4.85
RangeMedium
Base Fire1 / 0.95s
DPS105
Basic Attack

Explosive charge toss. 100 damage in a small splash radius.

Type Ability Effect Numbers
Regular 1 Bouncing Charge Throws a bouncing explosive that detonates after a short delay, good for corners and cover. 8s refresh · 140 damage · 1 bounce · 1.1s fuse
Regular 2 Pickaxe Slam Slams the ground, deleting incoming projectiles nearby and popping enemies slightly upward. 14s refresh · 65 damage · 3m projectile clear · tiny knock-up
Ultimate Motherlode Throws a giant explosive barrel. It can be left as a threat or manually shot by the Miner for an early detonation. Min refresh 44s · 120 explosion damage · large radius · barrel duration 5s
Synergy

Use barrel to zone movement, bounce charges to force routes, and protect yourself with Pickaxe Slam.

Strength

Excellent zone denial and corner pressure.

Weakness

Can feel clumsy in open space or fast skirmishes.

Main Counter

Fast mobility, patient spacing, and long-range poke.

Concept SheetCharacter design
Spirit Tracker character sheet
Skill SheetAbility visuals
Spirit Tracker skill sheet

Spirit Tracker

Desert scout · hard-light bow · mobility recon
Hard
ReconMobilityHard-Light BowHigh Skill Ceiling
Fantasy

A futuristic desert survivalist using a hard-light bow and fast traversal gear. Quiet personality, very efficient.

HP820
Walk Speed5.8
RangeLong
Base FireCharge Bow
DPS120
Basic Attack

Hard-light bow shot. 90 tap damage or 145 at full charge. Better players get much more value out of the timing.

Type Ability Effect Numbers
Regular 1 Tracer Arrow Marks an enemy and reveals them through walls for a short time. 12s refresh · 35 damage · 4s reveal
Regular 2 Grapple Wire Shoots a tether to terrain and pulls the Tracker, allowing quick repositions and trick movement. 10s refresh · 7m pull range
Ultimate Skyfall Barrage Fires 3 manual light-arrows into the air that fall at chosen ground positions after a short delay. Min refresh 42s · 3 impacts × 150 · 0.7s warning markers
Synergy

Mark first, reposition with Grapple Wire, then call the barrage where the enemy is forced to move.

Strength

Great vision and map movement.

Weakness

Very fragile if her mobility is baited out.

Main Counter

Fast dive or short-range pressure when Grapple is on cooldown.

Concept SheetCharacter design
Blowdarter character sheet
Skill SheetAbility visuals
Blowdarter skill sheet

Blowdarter

Street doctor · syringe rifle · poison attrition
Medium-Hard
PoisonDebuffPressureAnti-Tank
Fantasy

A shady frontier doctor who treats every gunfight like a medical experiment.

HP920
Walk Speed5.15
RangeMedium-Long
Base Fire1 / 1.05s
DPS92 sustained
Basic Attack

Syringe rifle dart. 70 damage on hit plus poison for 100 over 4 seconds. Poison refreshes, does not infinitely stack.

Type Ability Effect Numbers
Regular 1 Numbing Dart Fast debuff dart that lowers the target's damage output. 12s refresh · 30 damage · target deals 20% less damage for 3s
Regular 2 Smoke Vial Throws a smoke cloud that breaks line of sight and helps him play attrition. 14s refresh · 2.8m radius · 3s duration
Ultimate Epidemic Releases a toxic gas cloud. Enemies inside take damage over time and cannot be healed. Min refresh 44s · 8m cloud · 60 damage/sec · no healing while inside
Synergy

Debuff the enemy, poison them, break their line of sight with smoke, and force them to choose between bad fights or slow death.

Strength

Excellent into tanks and extended fights.

Weakness

Low burst. Can lose fast duels if pressured hard.

Main Counter

Divers, fast burst, or quick clean finishers.

Concept SheetCharacter design
Madam character sheet
Skill SheetAbility visuals
Madam skill sheet

Madam

Brothel house boss · cyber shotgun · frontline control
Medium-Hard
ShotgunBoss EnergyControlPoint Holder
Fantasy

A mature African-American boss character who runs the most famous house in town. Elegant, calm, dangerous, respected.

HP1080
Walk Speed4.95
RangeShort-Med
Base Fire1 / 1.05s
DPS118 close
Basic Attack

Cyber shotgun blast. 6 pellets × 28 damage. Strong close, falls off quickly.

Type Ability Effect Numbers
Regular 1 Perfume Shell Fires a special shell that creates a small perfume smoke field. It makes aiming harder and helps her own close-range control. 10s refresh · 6×22 shell damage · 2.6m cloud · 2.4s duration
Regular 2 Boss's Orders Fires a magnetic slug that deals no damage, but pulls an enemy closer. 12s refresh · 0 damage · 5m pull · target gets 0.2s recovery window
Ultimate House Rules Loads 3 overcharged cyber shells. Tighter spread, extra force, short control window. Min refresh 44s · next 3 shots · +15% damage · 1m pushback per shot
Synergy

Smoke first, drag the target into her space, then punish with enhanced shells.

Strength

Excellent short-range control and point presence.

Weakness

Hates long lanes and repeated poke.

Main Counter

Ghost Sniper, Tracker, or anyone who refuses to brawl in her bubble.

Concept SheetCharacter design
Whip Rose Lady character sheet
Skill SheetAbility visuals
Whip Rose Lady skill sheet

Whip Rose Lady

Elegant duelist · rose whip · spacing control
Medium-Hard
Mid RangeSpacingAnti-DiveStylish
Fantasy

A dramatic outlaw performer who turned heartbreak into a glowing monomolecular whip.

HP1000
Walk Speed5.05
RangeMedium
Base Fire1 / 0.90s
DPS111
Basic Attack

Rose whip lash. 100 damage. Best when she maintains ideal spacing.

Type Ability Effect Numbers
Regular 1 Whip Snare Lashes out and prevents the enemy from using movement abilities briefly. 12s refresh · 85 damage · movement-lock 0.75s
Regular 2 Rose Petal Dash Elegant dodge that leaves behind a decoy taking one hit for her. 10s refresh · 3m dash · decoy absorbs 1 shot
Ultimate Crimson Spiral Spins the whip around her, dealing damage in a radius and reducing projectile damage from the front. Min refresh 42s · 300 total damage · 1.7s duration · 50% frontal projectile reduction
Synergy

Snare a diver, create distance with Petal Dash, then punish with spacing or Spiral.

Strength

Great against predictable dive patterns.

Weakness

Can be outranged or overwhelmed by slow heavy tanks.

Main Counter

Sniper lanes, patient zoning, and wide projectile pressure.

Concept SheetCharacter design
Mariachi Bandit character sheet
Skill SheetAbility visuals
Mariachi Bandit skill sheet

Mariachi Bandit

Mobile outlaw · dual pistols · rhythm skirmisher
Medium
MobileSkirmisherDisruptShowman
Fantasy

A stylish bandit who treats every duel like a live performance. Moves fast, shoots in rhythm, hates interruptions.

HP900
Walk Speed5.55
RangeMedium
Base Fire1 burst / 1.10s
DPS127
Basic Attack

Dual pistol burst. 70 × 2 damage. Strong consistent skirmish damage.

Type Ability Effect Numbers
Regular 1 Twin Crescendo Fires two fast aimed follow-up shots. Strong if both hit. 6.5s refresh · 2 × 85 damage
Regular 2 Dissonance Slide Slides sideways while releasing a short shockwave that pushes enemies back and cancels channels. 10s refresh · 3m slide · 50 damage · 4m knockback
Ultimate Mariachi Mayhem Rapid rhythm-fire sequence. He must track properly while moving slower. Min refresh 41s · 8 shots × 55 · 2.3s duration · self slow -20%
Synergy

Slide to dodge and disrupt, land Crescendo, then pressure hard during Mayhem.

Strength

Fast, active, and good at cleaning weak targets.

Weakness

Predictable movement can still be trapped.

Main Counter

Zones, mines, and durable close-range holders.

Balance Matrix

Character HP Walk Basic Attack Attack Speed S1 Refresh S2 Refresh Ult Min Refresh Main Role
Ghost Sniper 780 4.7 165 1 / 1.30s 10s 13s 42s Long-range control
Lucky Gambler 940 5.1 120 1 / 0.95s 9s 12s 42s Trap burst
The Undertaker 1150 4.4 105 1 / 0.95s 8s 14s 45s Ambush bruiser
Irish Brawler 1280 5.10 110 1 / 0.85s 8s 12s 40s Dive bruiser
Gold Miner 1020 4.85 100 1 / 0.95s 8s 14s 44s Demolition trapper
Spirit Tracker 820 5.8 90–145 charge Variable 12s 10s 42s Recon mobility
Blowdarter 920 5.15 70 + poison 1 / 1.05s 12s 14s 44s Poison pressure
Madam 1080 4.95 6×28 pellets 1 / 1.05s 10s 12s 44s Shotgun control
Whip Rose Lady 1000 5.05 100 1 / 0.90s 12s 10s 42s Spacing duelist
Mariachi Bandit 900 5.55 70×2 1 burst / 1.10s 6.5s 10s 41s Mobile skirmisher

Counter Logic

Character Good Against Weak Against Reason
Ghost Sniper Madam, Gold Miner, Blowdarter Irish Brawler, Undertaker, Mariachi Range destroys slower setups, but dive and flanks punish his fragility.
Lucky Gambler Madam, Undertaker, Blowdarter Irish Brawler, Spirit Tracker, Ghost Sniper in open maps Thrives in geometry, struggles against open-lane pressure or pure dive.
The Undertaker Ghost Sniper, Blowdarter, Lucky in close maps Whip Rose, Gold Miner, Spirit Tracker Strong flanker, but readable emergence and close-range dependence give counters.
Irish Brawler Ghost Sniper, Spirit Tracker, Blowdarter Madam, Whip Rose, Gold Miner Crushes fragile characters up close, but hates traps and spacing.
Gold Miner Irish Brawler, Mariachi, Undertaker Ghost Sniper, Spirit Tracker Zones predictable movement, but open pressure is hard to answer.
Spirit Tracker Gold Miner, Undertaker, Madam Irish Brawler, Mariachi, Ghost Sniper in pure lanes Excellent mobility and recon, but fragile and punishable if read.
Blowdarter Madam, Undertaker, Gold Miner Irish Brawler, Ghost Sniper, Mariachi Poisons slower targets down, loses to fast clean execution.
Madam Irish Brawler, Mariachi, Gold Miner Ghost Sniper, Spirit Tracker, Blowdarter Owns her range band, hates long pokes and attrition.
Whip Rose Lady Irish Brawler, Mariachi, Undertaker Ghost Sniper, Lucky in tight angles Brilliant anti-dive toolkit, but can still be zoned or picked.
Mariachi Bandit Ghost Sniper, Blowdarter, Lucky Gambler Madam, Gold Miner, Whip Rose Fast skirmisher that farms fragile targets, but hates structured control.