Ghost Sniper
A blind marksman with a talking sonar hand attached to his neck. The hand is his eyes, his scout, and his worst critic.
Gauss sniper round. 165 damage per shot. Slow recovery, thin hitbox, long range, punishes overexposure.
| Type | Ability | Effect | Numbers |
|---|---|---|---|
| Regular 1 | Sonar Pulse | Fires a scanner dart. If it hits a wall or the floor, it pulses and reveals enemies in the area. | 10s refresh · 10m scan radius · 3s reveal · 20 chip damage on direct hit |
| Regular 2 | Resonance Wire | Places a visible sonar wire that alarms and lightly knocks back the first enemy who crosses it. | 13s refresh · 20 damage · 1.6m knockback · reveals target 1.5s |
| Ultimate | Perfect Shot | The sonar hand locks one firing line. The next shot penetrates one wall or heavy cover layer and hits extremely hard. | Min refresh 42s · 1.4s charge · 420 damage · 1 wall penetration max · loud warning + visible beam |
Wire covers his blind side, Sonar Pulse confirms the angle, Perfect Shot punishes the marked position.
Controls long lanes better than anyone.
If a diver reaches him, he folds fast.
Irish Brawler rush, Undertaker dig flank, or cover-heavy maps.